NMD 1100 - Introduction to Digital Literacies (Communications Speech Gen Ed)
This course introduces students to historical legacies of digital literacies and their evolution. The course explores the debates, platforms, and practice endemic to digital life in both individual and communal terms. Students will learn what it means to apply digital tools to humanistic inquiry, use digital tools within community-engaged service projects, interrogate histories of digital tools and their development, and create work to mobilize civic action. Student work will culminate in an e-portfolio of their own design. A significant portion (at least 50%) is formal oral presentation work.
NMD 2280 - Writing for the Web
Introduces the processes of writing in different styles for various online posting and distribution outlets. Writing includes short form content on microblogging social media sites to long form media outlets and personal blogs. Students will learn to analyze online posts and text to discover nuances of the online writer and maintain a multipage blog. Writing Intensive Course.
NMD 2430 - Introduction to New Media
Introduction to the rapidly changing field of new media, including video gaming, video and webpage Internet design, web and podcasting, blogs, online communities, and other aspects of a virtual world. The course examines these new technologies in terms of their social and communicative impact.
NMD 2440 - Online Content Production
Introduction to digital media creation, authorship, making, and design. Students will create visual and written content for the web, including web pages, GIFs, graphics, memes, and thematic social media channels. Students work together and independently to create online digital material and to critique and enhance online projects.
NMD 2460 - Civic Engagement for New Media (Communications Speech Gen Ed)
New and digital media are at the center of a powerful intersection of business interests, technological capacities, and information flows. Empowered digital citizens are encouraged to take an active role and civic agenda in their usage of the web. This course analyzes civic engagement and technology empowerment through various issues connected to new media usage and activism. A significant portion (at least 50%) is formal oral presentation work.
NMD 2550 - Introduction to Game Studies
This course provides students with a critical introduction to games studies. Students will play and critique games from historical, cultural, and theoretical perspectives. Students will also critically analyze games' modes of play, including but not limited to: practices of play, gamer culture, narrative structure, genre, hardware, software, race, gender, class, and violence. Finally, students will be exposed to team-based game design as a means of implementing the critical thinking skill developed throughout the duration of the course.
NMD 2560 - Game Design for Social Good This course teaches students how to use game design elements to communicate and persuade players to make changes in their lives toward greater societal good. As playful systems, games are ideal vehicles to teach varying audiences about how complex societal issues like xenophobia, human trafficking, or sexism arise, exist, or could potentially be solved. Students will choose a cause or organization to design a game on behalf of as they learn gamification techniques that cultivate intrinsic motivation. Individual students or pairs will work on a single game design project over the course of the entire semester with the end goal being a balanced, marketable game for social good. No programming skills are required for this course.
NMD 2700 - Memes in Digital Culture (1 cr)
This course discusses and analyzes memes originating in digital culture as they proliferate into culture, politics, and everyday life. Students will learn to differentiate various digital memes from viral concepts to shifts in visual communication. Additionally, students will learn about the business and politics of memes in contemporary life and create memes for multiple distribution outlets.
NMD 2800 - Theme Channels - Instagram (1 cr)
This one credit course explores the process of creating an Instagram or Twitter Theme Channel. This can be a channel focused on one specific theme, a self-promotion or could be a parody/satire account. This course requires consistent messages, persistent use, and active promotion. Students will focus on community management, social media production, post scheduling, analytics, metrics, and an understanding of monetization and promotion.
NMD 2850 - Playful Media This course introduces students to a broad range of theories, concepts, and applications of play in media contexts. Looking beyond games and gamification, students will explore use-cases for play in various domains such as business, education, and public service. Students will discover histories of multiple forms of playful media ranging from toys and games to puppetry and how past and future play practices work within and against our contemporary media landscape. Students will design and implement playful media artifacts and strategies including but not limited to innovative game peripherals, gamified marketing or non-profit incentives, and other play-based projects.
NMD 2860 - Gaming and Identity
Building on themes introduced in the introduction to Game Studies course, this course examines the relationship between gaming and identity. Identity factors such as race, ethnicity, gender, sexual orientation, age, and ability impact the experiences of individual players, their communities, and the contexts in which they play. Policies, practices, and community norms will be analyzed and theorized. Students will explore contemporary issues and debates that gaming populations face and hypothesize research-driven solutions. Written, oral, design, and research skills will be practiced and honed.
NMD 3090 - History of Digital Media
A survey of the history of digital media in the electronic age. This course examines the cultural landscape from Sputnik to streaming and social media as well as an examination of cyberwar, surveillance, and speculative futures in robotics and AI.
NMD 3100 - Video Storytelling for the Web
This course covers digital production and personal expression in the online environment and the methods of storytelling in shareable spaces. Students produce vlogs, site specific locative media, and short videos with an emphasis on the process of storytelling. Students will develop skills necessary to create and develop videos with the intent of posting online and developing a professional voice.
NMD 3380 - GIF Making (1 cr)
This one credit course delves into the history of the graphic interchange format image (GIF) as well as how to create them, implement them, and consider them in a scope of the creativity of the web. Recently, the use of the short, infinitely looping animations have become a form of artistic expression on sites like Tumblr and BuzzFeed as well as part of our cultural discussion. The course will explain the history and theory of the motion image and educate the students on the various methods of GIF creation and distribution.
NMD 3400 - Research Methods for Game Studies The goal of this course is to provide students with in-depth understanding of qualitative research methods, data collection techniques, and their analysis and interpretation. Understanding how to read and interpret academic research is as important as being able to competently perform research methods. Specifically, students will learn how to apply qualitative methods such as observation, interviews, and autoethnography to the study of gaming, play, and virtual worlds. Students will analyze extant data provided by the instructor or collect and analyze their own original research projects. Student work will culminate in a pilot study of play and/or virtual worlds.
NMD 3600 - VR Storytelling (1 cr)
This course introduces students to 360-degree video acquisition and production. Students will be exposed to various virtual reality and immersive stories; both headset and non-headset based. Students will be tasked with creating a short, non-fiction 360-degree story to be shared on YouTube and Facebook.
NMD 3810 - Digital Applications for New Media
An introduction to digital theory by designing and editing web-based apps on multiple platforms. Students will learn 3D printing, virtual reality integration, open-source programming, and digital design. Students produce several digital products for both classroom and personal use. Prerequisite: COM 244 or permission of Program Director.
NMD 3820 - Global New Media
NMD 3920 - Advanced Online Content Production
A continuation of NMD 244 with continued emphasis on digital media creation for multiple platforms. Includes greater stress on creating more advanced visual, audio and textual content for online distribution. Students will work together and independently to produce a more sophisticated website with more elaborate media content. Prerequisite: NMD 244 or permission of Program Director.
NMD 4350 - Professionalization of Play The ascendancy of gaming as a mainstream, professional endeavor offer opportunities that require new media skill sets and acute awareness of contemporary issues, debates, and controversies endemic to this industry. Students will learn media production skills, practices, and ethics related to careers in Esports, live-streaming, machinima, games journalism, game design and more. This course readies students for video game careers outside of production alone through immersive and hands-on learning experiences. Student work will culminate in an e-portfolio of their own design showcasing their skills as a games professional.
NMD 4440 - Critical Making for New Media
Critical Making refers to a broad range of activities; it encompasses modes of physical fabrication like woodworking and fashion design, to modes of digital fabrication like 3D printing and customizing a Raspberry Pi. The most important aspect of critical making is the imperative to situate what one builds within a social, political, or ethical context. Allowing students time to conceptualize and reflect upon the context in which their projects might function is equally as important the act of production.
NMD 4600 and 4610 Internships
Students are required to take two internships and are encouraged to seek pathways in New York City's Silicon Alleys
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Of seniors participate in a co-op, practicum
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